Malaysian_GP
{
  Filter Properties = GTWEC ISIFM WSFR
  Attrition = 30
  TrackName = Malaysian Full Loop
  EventName = Full Loop
  GrandPrixName = Full Loop //this must be the same as event name in order to sort circuit info correctly.
  VenueName = Malaysia
  VenueIcon = Malaysia\MalaysiaIcon.dds
  Location = Jalan Pekeliling
  Length = 5.543 KM / 3.444 Miles
  TrackType = Road Course
  Track Record = rF1, 94.223
  HeadlightsRequired = true  // whether headlights are required at night
  TerrainDataFile = ..\Malaysia.tdf         // terrain file override

  GarageDepth = 3.0
  TestDaystart = 11:00
  Practice1Start = 10:00
  Practice2Start = 14:00
  Practice3Start = 11:00
  QualifyStart = 14:00
  RaceStart = 15:00
  RaceLaps = 25

  NumStartingLights=5

  ShadowMinSunAngle=20.0
  NightLightThreshold=0.5
  SunApeture=0.06
  
  ShadowMinDiffusion=-0.6
  ShadowMaxDiffusion=0.2

  Latitude = 2.76            // degs from Equator (range: -90 to 90, positive is Northern Hemisphere)
  Longitude = 101.74         // degs from GMT (-180 to 180, positive is East)
  Altitude = 41.1            // meters above sea level
  RaceDate = April 8, 2007   // default date for the race
  TimezoneRelativeGMT = 8.0  // hours compared to Greenwich Mean Time (should be negative to the West)
  DSTRange=(1.0, 1.0, 0, 9999) // (start day 1.0-367.0, end day 1.0-367.0, start year, end year); multiple lines allowed
// U.S. example, where DST changed in 2007 (previous and future changes not simulated here):
//  DSTRange=(94.8, 301.3, 1987, 2006) // approximation of 1st Sunday in April to last Sunday in October
//  DSTRange=(70.8, 308.3, 2007, 9999) // approximation of 2nd Sunday in March to first Sunday in November



///////////////////////////SCORETOWER DATA////////////////////////////////////////////

ScoreboardFont=Malaysia_SCOREFONT.tga // default is scoreboardfont.bmp
ScoreboardBackground=SCORETOWERBKG.tga // default is scoreboardbkg.bmp

ScoreboardMaxEntries=10 // how many car numbers can be displayed on tower (default is 32)
ScoreboardStartX=0.0 // x-position in texture to write first car number (default is 0)
ScoreboardStartY=0.0 // y-position in texture to write first car number (default is 10)
ScoreboardIncX=0.0 // increment in x-position for each new car number (default is 0)
ScoreboardIncY=51.2 // increment in y-position for each new car number (default is 16)
ScoreboardScaleX=4.140 // scale multiplier for x (default is 1.0)
ScoreboardScaleY=1.040 // scale multiplier for y (default is 1.0)

//////////////////////////////////////////////////////////////////////////////////////

///////////////////////////LOOSE OBJECT DATA///////////////////////////

//sign_gate01=(500.0, 200.0, 100.0, 300.0, 65536.0, 2048.0, 0.70 ) // ( 5.0, 4.0, 2.0, 6.0, 1024.0, 44.8, 0.70 ) 
//sign_gate02=(500.0, 200.0, 100.0, 300.0, 65536.0, 2048.0, 0.70 )

///////////////////////////////////////////////////////////////////////

  SettingsFolder = Malaysian_GP
  SettingsCopy = Malaysian_GP.svm
  SettingsAI = Malaysian_GP.svm
}
